High Poly model of a Piaggio Vespa Super Sport 180, I first saw this bike featured in the anime FLCL by Gainax.

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A quick high poly model of a ball robot thing… well whatever it is, it was based off this concept art by Feng Zhu :) I didn’t follow the concept exactly, wanted to differentiate it a little but most of it is pretty much the same.

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Just about done I think, I’m not too sure about that tree though so I may change that. Just a small note, the fire effect I used in the night time version of this scene is an effect made by Epic provided with UDK, I did not make the fire effect. (The lighting was by me though, just incase someone might think that the effect actually emits light on its own)

Feedback would be appreciated.

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Making a small scene so I can get to grips with organic nature based stuff, someone had pointed out that I had practically no organic stuff uploaded and they were right as I’ve never made these types of things :(. Pretty fun to make though.

At the moment all very WIP, tree, camp fire props, and foliage are all untextured aside from abit of AO. The tree will probably remain leafless but I will add some more branches by baking some down to planes.

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Finally finished! Feedback and critique would be greatly appreciated :)
View Texture sheets here

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Here is the latest progress, progress is a little slow but I need to finish this one, I havn’t finished a scene in quite awhile.

Long way to go yet…

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Tiny update, started doing props for the street scene. Decided to give Marmoset a go at presenting singular props, looks pretty decent but my specular doesn’t seem to pop as well as it does in UDK.

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Working on a scene based off artwork from the artbook Cannabis Works by Tatsuyuki Tanaka (ISBN487031567X)
The scene is rendered in the newly released UDK and I’m having fun with the new features especially Lightmass, although I keep getting strange artifacts on my lightmaps which are most noticable where the building meets the floor, must fix that.
Original Artwork here: LINK

Currently work in progress, theres a long way to go yet…

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A couple random props and models, first two props (cardboard box / shipping container) are using a colour changing shader made in the Unreal 3 Material Editor to get more variety out of one diffuse texture. The other two were just normal random practice, trying to nail stone and brick with zBrush and modeling a pocket watch seemed like a fun idea.

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Something that I worked on, but not really feeling it in the end so avoided posting for awhile, it’ll probably remain unfinished for the time being as I moved on to something else.

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