Finally finished! Feedback and critique would be greatly appreciated :)
View Texture sheets here

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Here is the latest progress, progress is a little slow but I need to finish this one, I havn’t finished a scene in quite awhile.

Long way to go yet…

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Tiny update, started doing props for the street scene. Decided to give Marmoset a go at presenting singular props, looks pretty decent but my specular doesn’t seem to pop as well as it does in UDK.

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Working on a scene based off artwork from the artbook Cannabis Works by Tatsuyuki Tanaka (ISBN487031567X)
The scene is rendered in the newly released UDK and I’m having fun with the new features especially Lightmass, although I keep getting strange artifacts on my lightmaps which are most noticable where the building meets the floor, must fix that.
Original Artwork here: LINK

Currently work in progress, theres a long way to go yet…

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A couple random props and models, first two props (cardboard box / shipping container) are using a colour changing shader made in the Unreal 3 Material Editor to get more variety out of one diffuse texture. The other two were just normal random practice, trying to nail stone and brick with zBrush and modeling a pocket watch seemed like a fun idea.

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Something that I worked on, but not really feeling it in the end so avoided posting for awhile, it’ll probably remain unfinished for the time being as I moved on to something else.

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Another mini scene much like the bathroom scene, rendered in Unreal Engine 3. It’s very brown :)

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I did this as part of an online workshop where many different people attempt to create the same object, sharing workflow, tips, tricks, and .objs as they progress. My model is still missing somethings such as engraved text on the control panel, might add that in later.

It was an interesting little exercise, I learnt a couple things from it so it was fairly beneficial.

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On the fence a little about calling this done, it doesn’t look quite right yet, will probably update the image later with some refinement after I get a little feedback.
The scene clocks in at a total of 5,798 Triangles (This includes instanced assets)

Feels good to have my first scene in a game engine done, need to make more!

Edit: Made the grime and dirt build up in the corners of the scene easier to see and added localized grime around the bases of the sink & toilet where they touch the floor.

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It’s been awhile since I’ve updated, I’ve been working on stuff but most of it is too incomplete to be worth posting at the moment, that and I’ve been slowed down alot tackling mind boggling UE3 issues with a lot of trial and error, but finally my stuff is starting to look fairly clean in Unreal so I can finally start putting together some stuff alot faster now hopefully.

Heres a Work In Progress shot of a scene I’m working on at the moment, still early stages yet. There are a few things more to model and then I can start giving it life through textures and lighting, right now it’s just some temporary lighting, Normal Maps & Ambient Occlusion.

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