- QUICK PROFILE
- ALEX LUONG
- 05/1987
- United Kingdom
- Game Artist
- e-mail
Posted on: March 11, 2010 | | | | | |
 
Just about done I think, I’m not too sure about that tree though so I may change that. Just a small note, the fire effect I used in the night time version of this scene is an effect made by Epic provided with UDK, I did not make the fire effect. (The lighting was by me though, just incase someone might think that the effect actually emits light on its own)
Feedback would be appreciated.
Posted on: February 27, 2010 | | | | | |
 
Making a small scene so I can get to grips with organic nature based stuff, someone had pointed out that I had practically no organic stuff uploaded and they were right as I’ve never made these types of things :(. Pretty fun to make though.
At the moment all very WIP, tree, camp fire props, and foliage are all untextured aside from abit of AO. The tree will probably remain leafless but I will add some more branches by baking some down to planes.
Posted on: January 19, 2010 | | | | | |

Finally finished! Feedback and critique would be greatly appreciated :)
View Texture sheets here
Posted on: January 2, 2010 | | | | | |

Here is the latest progress, progress is a little slow but I need to finish this one, I havn’t finished a scene in quite awhile.
Long way to go yet…
Posted on: December 13, 2009 | | | | | |

Tiny update, started doing props for the street scene. Decided to give Marmoset a go at presenting singular props, looks pretty decent but my specular doesn’t seem to pop as well as it does in UDK.
Posted on: December 9, 2009 | | | | | |

Working on a scene based off artwork from the artbook Cannabis Works by Tatsuyuki Tanaka (ISBN487031567X)
The scene is rendered in the newly released UDK and I’m having fun with the new features especially Lightmass, although I keep getting strange artifacts on my lightmaps which are most noticable where the building meets the floor, must fix that.
Original Artwork here: LINK
Currently work in progress, theres a long way to go yet…
Posted on: October 14, 2009 | | | | | |
Posted on: October 4, 2009 | | | | | |
  
Something that I worked on, but not really feeling it in the end so avoided posting for awhile, it’ll probably remain unfinished for the time being as I moved on to something else.
Posted on: June 29, 2009 | | | | | |
 
Another mini scene much like the bathroom scene, rendered in Unreal Engine 3. It’s very brown :)
 
On the fence a little about calling this done, it doesn’t look quite right yet, will probably update the image later with some refinement after I get a little feedback.
The scene clocks in at a total of 5,798 Triangles (This includes instanced assets)
Feels good to have my first scene in a game engine done, need to make more!
Edit: Made the grime and dirt build up in the corners of the scene easier to see and added localized grime around the bases of the sink & toilet where they touch the floor.
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