Going to take a break from this and move onto something else, I think it’s at a stage where I’m fairly happy with it. There were more tiles planned for a more complete level but I’ll do them another time. It’s time to move onto something else.
Quick description of the simple obstacle at the end, the player is meant to control the mechanical hook in order to grab the two crates at the end and throw them into the electrified water in order to pass.

Feel free to throw some suggestions my way.

Categories: 2D, 3D, Game Art | Tags: , , ,

Making progress…

Feel free to throw some suggestions my way.

Categories: 2D, 3D, Game Art | Tags: , , ,

Working on a 2D Platformer style level, this is just the start. No foreground elements as of yet so it can barely be called a platforming level :P but it tiles without seams so is reusable.
Meant to be a tunnel leading into a run down secret facility.
Rendered most of the objects separately in 3D Studio Max using it’s bake to texture feature, and then painted over said objects on the texture sheet for a more “painted” look.

Feel free to throw some suggestions my way.

Categories: 2D, 3D, Game Art | Tags: , , ,