<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>alexluong.co.uk</title>
	<atom:link href="http://alexluong.co.uk/blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://alexluong.co.uk/blog</link>
	<description>productivity journal</description>
	<lastBuildDate>Mon, 24 May 2010 19:42:32 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Piaggio Vespa Super Sport 180 High Poly</title>
		<link>http://alexluong.co.uk/blog/?p=272</link>
		<comments>http://alexluong.co.uk/blog/?p=272#comments</comments>
		<pubDate>Mon, 24 May 2010 19:42:32 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://alexluong.co.uk/blog/?p=272</guid>
		<description><![CDATA[
High Poly model of a Piaggio Vespa Super Sport 180, I first saw this bike featured in the anime FLCL by Gainax.
]]></description>
			<content:encoded><![CDATA[<p><a href="images/alexluong_vespahigh_01.jpg" target="_blank"><img src="thumbs/vespahigh_01t.jpg" border="0" alt="" /></a></p>
<p>High Poly model of a Piaggio Vespa Super Sport 180, I first saw this bike featured in the anime FLCL by Gainax.</p>
]]></content:encoded>
			<wfw:commentRss>http://alexluong.co.uk/blog/?feed=rss2&amp;p=272</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ball Robot</title>
		<link>http://alexluong.co.uk/blog/?p=267</link>
		<comments>http://alexluong.co.uk/blog/?p=267#comments</comments>
		<pubDate>Thu, 18 Mar 2010 20:35:19 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://alexluong.co.uk/blog/?p=267</guid>
		<description><![CDATA[
A quick high poly model of a ball robot thing&#8230; well whatever it is, it was based off this concept art by Feng Zhu :) I didn&#8217;t follow the concept exactly, wanted to differentiate it a little but most of it is pretty much the same.
]]></description>
			<content:encoded><![CDATA[<p><a href="images/alexluong_ballbot_01.jpg" target="_blank"><img src="thumbs/ballbot_01t.jpg" border="0" alt="" /></a></p>
<p>A quick high poly model of a ball robot thing&#8230; well whatever it is, it was based off <strong><a href="http://i296.photobucket.com/albums/mm186/yurachan_photo/vehi_feng_image13.jpg">this</a></strong> concept art by Feng Zhu :) I didn&#8217;t follow the concept exactly, wanted to differentiate it a little but most of it is pretty much the same.</p>
]]></content:encoded>
			<wfw:commentRss>http://alexluong.co.uk/blog/?feed=rss2&amp;p=267</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mini-Scene: Organics</title>
		<link>http://alexluong.co.uk/blog/?p=263</link>
		<comments>http://alexluong.co.uk/blog/?p=263#comments</comments>
		<pubDate>Wed, 10 Mar 2010 23:35:50 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Game Art]]></category>

		<guid isPermaLink="false">http://alexluong.co.uk/blog/?p=263</guid>
		<description><![CDATA[
Just about done I think, I&#8217;m not too sure about that tree though so I may change that. Just a small note, the fire effect I used in the night time version of this scene is an effect made by Epic provided with UDK, I did not make the fire effect. (The lighting was by [...]]]></description>
			<content:encoded><![CDATA[<p><a href="images/alexluong_organics_01a.jpg" target="_blank"><img src="thumbs/organics_01at.jpg" border="0" alt="" /></a><a href="images/alexluong_organics_01b.jpg" target="_blank"><img src="thumbs/organics_01bt.jpg" border="0" alt="" /></a></p>
<p>Just about done I think, I&#8217;m not too sure about that tree though so I may change that. Just a small note, the fire effect I used in the night time version of this scene is an effect made by Epic provided with UDK, I did not make the fire effect. (The lighting was by me though, just incase someone might think that the effect actually emits light on its own)</p>
<p>Feedback would be appreciated.</p>
]]></content:encoded>
			<wfw:commentRss>http://alexluong.co.uk/blog/?feed=rss2&amp;p=263</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mini-Scene: Organics WIP 01</title>
		<link>http://alexluong.co.uk/blog/?p=257</link>
		<comments>http://alexluong.co.uk/blog/?p=257#comments</comments>
		<pubDate>Sat, 27 Feb 2010 21:29:02 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Game Art]]></category>

		<guid isPermaLink="false">http://alexluong.co.uk/blog/?p=257</guid>
		<description><![CDATA[
Making a small scene so I can get to grips with organic nature based stuff, someone had pointed out that I had practically no organic stuff uploaded and they were right as I&#8217;ve never made these types of things :(. Pretty fun to make though.
At the moment all very WIP, tree, camp fire props, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="images/alexluong_organics_wip01a.jpg" target="_blank"><img src="thumbs/organics_wip01at.jpg" border="0" alt="" /></a><a href="images/alexluong_organics_wip01b.jpg" target="_blank"><img src="thumbs/organics_wip01bt.jpg" border="0" alt="" /></a></p>
<p>Making a small scene so I can get to grips with organic nature based stuff, someone had pointed out that I had practically no organic stuff uploaded and they were right as I&#8217;ve never made these types of things :(. Pretty fun to make though.</p>
<p>At the moment all very WIP, tree, camp fire props, and foliage are all untextured aside from abit of AO. The tree will probably remain leafless but I will add some more branches by baking some down to planes.</p>
]]></content:encoded>
			<wfw:commentRss>http://alexluong.co.uk/blog/?feed=rss2&amp;p=257</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Street Scene Finished</title>
		<link>http://alexluong.co.uk/blog/?p=247</link>
		<comments>http://alexluong.co.uk/blog/?p=247#comments</comments>
		<pubDate>Tue, 19 Jan 2010 02:02:58 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Game Art]]></category>

		<guid isPermaLink="false">http://alexluong.co.uk/blog/?p=247</guid>
		<description><![CDATA[
Finally finished! Feedback and critique would be greatly appreciated :)
View Texture sheets here
]]></description>
			<content:encoded><![CDATA[<p><a href="images/alexluong_ttalley_01.jpg" target="_blank"><img src="thumbs/ttalley_01t.jpg" border="0" alt="" /></a></p>
<p>Finally finished! Feedback and critique would be greatly appreciated :)<br />
View Texture sheets <a href="images/alexluong_ttalley_01tex.jpg" target="_blank"><b>here</b></a></p>
]]></content:encoded>
			<wfw:commentRss>http://alexluong.co.uk/blog/?feed=rss2&amp;p=247</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Street Scene WIP 02</title>
		<link>http://alexluong.co.uk/blog/?p=239</link>
		<comments>http://alexluong.co.uk/blog/?p=239#comments</comments>
		<pubDate>Sat, 02 Jan 2010 19:53:54 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Game Art]]></category>

		<guid isPermaLink="false">http://alexluong.co.uk/blog/?p=239</guid>
		<description><![CDATA[
Here is the latest progress, progress is a little slow but I need to finish this one, I havn&#8217;t finished a scene in quite awhile.
Long way to go yet&#8230;
]]></description>
			<content:encoded><![CDATA[<p><a href="images/alexluong_ttalley_wip02.jpg" target="_blank"><img src="thumbs/ttalley_wip02t.jpg" border="0" alt="" /></a></p>
<p>Here is the latest progress, progress is a little slow but I need to finish this one, I havn&#8217;t finished a scene in quite awhile.</p>
<p>Long way to go yet&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://alexluong.co.uk/blog/?feed=rss2&amp;p=239</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Crate &amp; Air Conditioner Props</title>
		<link>http://alexluong.co.uk/blog/?p=237</link>
		<comments>http://alexluong.co.uk/blog/?p=237#comments</comments>
		<pubDate>Sat, 12 Dec 2009 23:36:06 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Game Art]]></category>

		<guid isPermaLink="false">http://alexluong.co.uk/blog/?p=237</guid>
		<description><![CDATA[
Tiny update, started doing props for the street scene. Decided to give Marmoset a go at presenting singular props, looks pretty decent but my specular doesn&#8217;t seem to pop as well as it does in UDK.
]]></description>
			<content:encoded><![CDATA[<p><a href="images/alexluong_ttalley_props01.jpg" target="_blank"><img src="thumbs/ttalley_props01t.jpg" border="0" alt="" /></a></p>
<p>Tiny update, started doing props for the street scene. Decided to give Marmoset a go at presenting singular props, looks pretty decent but my specular doesn&#8217;t seem to pop as well as it does in UDK.</p>
]]></content:encoded>
			<wfw:commentRss>http://alexluong.co.uk/blog/?feed=rss2&amp;p=237</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Street Scene WIP 01</title>
		<link>http://alexluong.co.uk/blog/?p=230</link>
		<comments>http://alexluong.co.uk/blog/?p=230#comments</comments>
		<pubDate>Tue, 08 Dec 2009 23:20:01 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Game Art]]></category>

		<guid isPermaLink="false">http://alexluong.co.uk/blog/?p=230</guid>
		<description><![CDATA[
Working on a scene based off artwork from the artbook Cannabis Works by Tatsuyuki Tanaka (ISBN487031567X)
The scene is rendered in the newly released UDK and I&#8217;m having fun with the new features especially Lightmass, although I keep getting strange artifacts on my lightmaps which are most noticable where the building meets the floor, must fix [...]]]></description>
			<content:encoded><![CDATA[<p><a href="images/alexluong_ttalley_wip01.jpg" target="_blank"><img src="thumbs/ttalley_wip01t.jpg" border="0" alt="" /></a></p>
<p>Working on a scene based off artwork from the artbook Cannabis Works by Tatsuyuki Tanaka (ISBN487031567X)<br />
The scene is rendered in the newly released UDK and I&#8217;m having fun with the new features especially Lightmass, although I keep getting strange artifacts on my lightmaps which are most noticable where the building meets the floor, must fix that.<br />
Original Artwork here: <a href="http://alexluong.co.uk/blog/images/tatsuyuki_tanaka_cannabisworks.jpg">LINK</a></p>
<p>Currently work in progress, theres a long way to go yet&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://alexluong.co.uk/blog/?feed=rss2&amp;p=230</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Bits &amp; Bobs</title>
		<link>http://alexluong.co.uk/blog/?p=213</link>
		<comments>http://alexluong.co.uk/blog/?p=213#comments</comments>
		<pubDate>Wed, 14 Oct 2009 18:26:21 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Game Art]]></category>

		<guid isPermaLink="false">http://alexluong.co.uk/blog/?p=213</guid>
		<description><![CDATA[
A couple random props and models, first two props (cardboard box / shipping container) are using a colour changing shader made in the Unreal 3 Material Editor to get more variety out of one diffuse texture. The other two were just normal random practice, trying to nail stone and brick with zBrush and modeling a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="images/alexluong_cbox_01.jpg" target="_blank"><img src="thumbs/cbox_01t.jpg" border="0" alt="" /></a><a href="images/alexluong_scontainer_01.jpg" target="_blank"><img src="thumbs/scontainer_01t.jpg" border="0" alt="" /></a><a href="images/alexluong_stonestairs_01.jpg" target="_blank"><img src="thumbs/stonestairs_01t.jpg" border="0" alt="" /></a><a href="images/alexluong_pwatchhigh_01.jpg" target="_blank"><img src="thumbs/pwatchhigh_01t.jpg" border="0" alt="" /></a></p>
<p>A couple random props and models, first two props (cardboard box / shipping container) are using a colour changing shader made in the Unreal 3 Material Editor to get more variety out of one diffuse texture. The other two were just normal random practice, trying to nail stone and brick with zBrush and modeling a pocket watch seemed like a fun idea.</p>
]]></content:encoded>
			<wfw:commentRss>http://alexluong.co.uk/blog/?feed=rss2&amp;p=213</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Diner WIP</title>
		<link>http://alexluong.co.uk/blog/?p=206</link>
		<comments>http://alexluong.co.uk/blog/?p=206#comments</comments>
		<pubDate>Sun, 04 Oct 2009 16:18:26 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Game Art]]></category>

		<guid isPermaLink="false">http://alexluong.co.uk/blog/?p=206</guid>
		<description><![CDATA[
Something that I worked on, but not really feeling it in the end so avoided posting for awhile, it&#8217;ll probably remain unfinished for the time being as I moved on to something else.
]]></description>
			<content:encoded><![CDATA[<p><a href="images/alexluong_diner_wip_01a.jpg" target="_blank"><img src="thumbs/diner_wip_01a.jpg" border="0" alt="" /></a><a href="images/alexluong_diner_wip_01b.jpg" target="_blank"><img src="thumbs/diner_wip_01b.jpg" border="0" alt="" /></a><a href="images/alexluong_diner_wip_01c.jpg" target="_blank"><img src="thumbs/diner_wip_01c.jpg" border="0" alt="" /></a></p>
<p>Something that I worked on, but not really feeling it in the end so avoided posting for awhile, it&#8217;ll probably remain unfinished for the time being as I moved on to something else.</p>
]]></content:encoded>
			<wfw:commentRss>http://alexluong.co.uk/blog/?feed=rss2&amp;p=206</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
