Abit of Normal Mapping practice since I’ve been having alot of issues as of late with seams, smoothing groups and getting a good bake out of a hard edge model, also abit of getting to learn some Unreal Engine 3 workflow, image is realtime and was screen captured from the Unreal Editor.
(Thats not to say my previous screen captures weren’t realtime, they were captured from the 3D Studio Max viewport usng a realtime shader)
Should have done alot more mirroring in the texture aswell, probably could have made the texture map half the size.

Categories: 3D, Game Art | Tags: , ,

I did this not long after the brick wall I posted earlier but didn’t feel like posting it up for some reason, I don’t really intend to complete this yet, it was just some random modelling I felt like doing.

The first image is the normal map applied to a flat plane with some ambient occlusion, the second image is the high poly model I made to bake the normals and ambient occlusion maps from.

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Some more tilable normal mapped textures, sculpted this brick by brick which was really time consuming, I think next time I’ll be referencing half the bricks instead of sculpting every single one to save time.

Categories: 3D, Game Art | Tags: , ,