Posted on: March 19, 2009 | | |
Abit of Normal Mapping practice since I’ve been having alot of issues as of late with seams, smoothing groups and getting a good bake out of a hard edge model, also abit of getting to learn some Unreal Engine 3 workflow, image is realtime and was screen captured from the Unreal Editor.
(Thats not to say my previous screen captures weren’t realtime, they were captured from the 3D Studio Max viewport usng a realtime shader)
Should have done alot more mirroring in the texture aswell, probably could have made the texture map half the size.
