Another mini scene much like the bathroom scene, rendered in Unreal Engine 3. It’s very brown :)

Categories: 3D, Game Art | Tags: , ,

I did this as part of an online workshop where many different people attempt to create the same object, sharing workflow, tips, tricks, and .objs as they progress. My model is still missing somethings such as engraved text on the control panel, might add that in later.

It was an interesting little exercise, I learnt a couple things from it so it was fairly beneficial.

Categories: 3D | Tags: ,

On the fence a little about calling this done, it doesn’t look quite right yet, will probably update the image later with some refinement after I get a little feedback.
The scene clocks in at a total of 5,798 Triangles (This includes instanced assets)

Feels good to have my first scene in a game engine done, need to make more!

Edit: Made the grime and dirt build up in the corners of the scene easier to see and added localized grime around the bases of the sink & toilet where they touch the floor.

Categories: 3D, Game Art | Tags: , ,

It’s been awhile since I’ve updated, I’ve been working on stuff but most of it is too incomplete to be worth posting at the moment, that and I’ve been slowed down alot tackling mind boggling UE3 issues with a lot of trial and error, but finally my stuff is starting to look fairly clean in Unreal so I can finally start putting together some stuff alot faster now hopefully.

Heres a Work In Progress shot of a scene I’m working on at the moment, still early stages yet. There are a few things more to model and then I can start giving it life through textures and lighting, right now it’s just some temporary lighting, Normal Maps & Ambient Occlusion.

Categories: 3D, Game Art | Tags: , ,

Abit of Normal Mapping practice since I’ve been having alot of issues as of late with seams, smoothing groups and getting a good bake out of a hard edge model, also abit of getting to learn some Unreal Engine 3 workflow, image is realtime and was screen captured from the Unreal Editor.
(Thats not to say my previous screen captures weren’t realtime, they were captured from the 3D Studio Max viewport usng a realtime shader)
Should have done alot more mirroring in the texture aswell, probably could have made the texture map half the size.

Categories: 3D, Game Art | Tags: , ,

I did this not long after the brick wall I posted earlier but didn’t feel like posting it up for some reason, I don’t really intend to complete this yet, it was just some random modelling I felt like doing.

The first image is the normal map applied to a flat plane with some ambient occlusion, the second image is the high poly model I made to bake the normals and ambient occlusion maps from.

Categories: 3D, Game Art | Tags: , ,

Some more tilable normal mapped textures, sculpted this brick by brick which was really time consuming, I think next time I’ll be referencing half the bricks instead of sculpting every single one to save time.

Categories: 3D, Game Art | Tags: , ,

I think I’m starting to get the hang of texturing with the assistance of zbrush, fairly happy with this texture, specular was a little neglected though, might be abit too shiny.
Need to take better photos too, the photos I took for this texture were a little blurred :(

Categories: 3D, Game Art | Tags: , ,

I recently got my first graphics tablet and couldn’t resist trying to do a painted texture, I did this treasure chest for a mini prop contest,
The specifications were quite lenient (500 tris, 512×512 texture sheets), my model clocked in at 482 Triangles with a 512×512 diffuse texture.

Categories: 3D, Game Art | Tags: , ,

It’s been awhile since I last posted, thats not to say I have been slacking, I’ve been doing alot of “behind the scenes” learning type stuff and havn’t really made anything complete enough to post.

Here’s my latest piece that I hope to take to completion, I am doing a High Poly Sub-D model of a Accuracy International Arctic Warfare Sniper Rifle, I’ll be using this to generate a normal map when I get the low poly version done.

Categories: 3D, Game Art | Tags: , ,